if(particleShape1.age >= particleShape1.finalLifespanPP)
{
print("dead particle\n");
//do something here
}
Enter that as a runtime expression on the particleShape and that should do it. You can then use that even as a time to spawn more particles or get the world position of the dead one and spawn from there or whatever.
Alan
Technical Director - Framestore
Currently working on: Your Highness
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