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# 41 20-09-2005 , 06:47 PM
t1ck135's Avatar
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Join Date: May 2004
Location: UK
Posts: 1,991
Stormgetto - cheers user added image its a good feeling to have them (almost) all mapped out user added image
Are there any sites with info on how to get the models into warcraft 3? (maybe as a side project after this challenge if I can animate him user added image).

spekkio - thanks and glad you can see the pics now user added image
think I'm going to spend some time researching some ideas for the full on textures, maybe with japanese symbols around the collar, cuffs and down the front but its just an idea at the moment.

Here's some quick views around the model. I've been playing with softening certain areas but some (like the hand and bottoms) seem to leave dark patches. The face was the same but I realised that it just needed a few more polys adding to smooth it out better.
Currently at 1620 with some spare around the eyeball. I've purposely left some more around the mouth for animating simple manga style expressions. Plenty for the sword/scabbard and a (robotic?) dragon steed... user added image

https://www.flash-fx.net/images/3D/sa..._texture1a.jpg
https://www.flash-fx.net/images/3D/sa..._texture1b.jpg
https://www.flash-fx.net/images/3D/sa..._texture1c.jpg
https://www.flash-fx.net/images/3D/sa..._texture1d.jpg
https://www.flash-fx.net/images/3D/sa..._texture1f.jpg


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net