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# 5 21-11-2009 , 08:00 PM
ben hobden's Avatar
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Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162
ok. Now I'm really confused. It turns out that there was no displacement map at work at all on the above renders. All the work was being done by the approximation editor. Is there anyone who understands the process of creating and taking a displacement map from zbrush and rendering in Maya? I have followed all the resources I have found on this but theres obviously something still going wrong somewhere...