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# 4 29-07-2009 , 09:08 AM
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Join Date: Mar 2007
Posts: 1,055
For this I think you should just model in the creases, or sculpt them in zbrush, I think it would look very convincing with that and a good texture.

A balaclave wouldn't move or crease that much as a person moved so a simulation would be overkill I think, maybe you could make some blendshapes for some deformation, if he was going to talk for example?

cheers

gubar