Well, everything seemed good until I tried to apply a map to the model. First I applied it to the subD model before collapsing the hierarchy but after the collapse, the map was messed up. I guess because of the UV mapping created when doing the collapse. then I tried to create a simple camera view projection UV map from the collapsed model but that pretty much froze up my computer every time I tried. Unless someone has a better idea, I'm just going to do this: 1 low poly model 2. convert to subd 3 convert subd back to poly using adaptive setting 4 create my UV maps from converted model 5 right before rendering, I'll apply poly smooth to the model but not to the UVs. 6 render smoothed poly model with mental ray. One more thing: How do you pull up a report that tells you how many polys are in your model?