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# 4 15-09-2008 , 06:49 AM
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Join Date: Sep 2007
Location: Somewhere
Posts: 119

Originally posted by Hoshi87
An animator should never have to select the individual joints to animate. Is there a control for the toes? Check the channel box of the foot control to see if there's an attribute for a toe bend.

So bassically using IK manually without control curves or FKs isn't a good practice for animation ? I"m still a newbie although I'm actually getting a walk cycle and breif animation together that I'm happywitht for my first structured attempt.