Thread: MechTut
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# 12 10-06-2005 , 02:55 PM
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Join Date: Feb 2005
Posts: 38
Hi oroborous,

Yes, UV mapping is tedious and patience is a must.
I believe I understand UV mapping due to the tutorial,
at least so I can go on on my own.

What I found important is that you realy have your vertices in level in the different planes using scale (top,side,front).
UV thats 2D so you have to think 2D, that is after the planar or cirkular mapping some vertices are hidden behind others and it could be several and you have to drag them up or down to see the next layer and you go on to the last one. Basically you have to see every vertice in the UV map actually UV points.

So in the bottomline I could grab some blueprints from internet like StarWars there's a lot of them. My knowledge from the mechtuts will be enough to make a desent model. I'm gonna do that but first I will go through the Apache project. I've already started I'm on part 4)

thank's for your nice words

AkeWest