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10-03-2006, 05:31 PM   #18
gster123's Avatar
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Originally posted by lewisears

2. I was taught that the best way to build a head model is to build each section (eye sockets, mouth, nose and ears in seperate peices, using the create polygon tool and extruding the edges from the first peice,this will give you more control over the shapes. Once this is complete, you can start combing and linking up the peices..
Thats is a great way to do it, I learned by creating curves round the reference pic's and aligning them via the front and side viewprots then using the create poly tool with the snap to vert command then onto the append polygon tool, I do find that the box way of doin it is a lot faster!!

I think its horses for courses to be honest like you said!!

Great how theres so many ways to do stuff!
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