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Old 01-01-2010, 02:35 PM   #33
Lead Modeler - Framestore
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Join Date: Feb 2003
Location: UK
Posts: 6,276


Cool, thats good. Ive jus been trying to grill CTBRAM on his Viper thread because of his use with Boolean ops in Maya and the mess they tend to make. So yeah a good mesh output regardless of hardsurface or organic is important, especially if going into a sculpting package.

Yeah normal maps are a good trade off for now, its all swings and roundabouts.

cheers for now
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