But the problem I have is that i have paint a spec map, a displacement map and of course the texture its self. I wanted to make them tielable in photshop so i can match up the spec map and also make it tileable etc.
Ok how can i explain without confusing things further.
I saw this tutorial on how to create a displacement using a NURBS plane with very hi resolution. Now, using the same sized plane but a poly plane and low res,...u used those UV's and brought them into photoshop.
I took my texture, spec map etc. from another photoshop file and imported it into this PSD.
My ultimate aim, is to be able to have everything set up so i can bascially paint over the overall floor itself for finer details, like oil spilages etc etc.
Here is my final floor i wish to texture the green plane in the middle is the rough size of the hi res texure,
those who succeed are only the failures that never gave up.
https://www.vimeo.com/7080130