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# 3 23-09-2008 , 02:40 AM
mr pix.'s Avatar
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Join Date: Jul 2006
Location: london
Posts: 519
But the problem I have is that i have paint a spec map, a displacement map and of course the texture its self. I wanted to make them tielable in photshop so i can match up the spec map and also make it tileable etc.


Ok how can i explain without confusing things further.

I saw this tutorial on how to create a displacement using a NURBS plane with very hi resolution. Now, using the same sized plane but a poly plane and low res,...u used those UV's and brought them into photoshop.

I took my texture, spec map etc. from another photoshop file and imported it into this PSD.

My ultimate aim, is to be able to have everything set up so i can bascially paint over the overall floor itself for finer details, like oil spilages etc etc.

Here is my final floor i wish to texture the green plane in the middle is the rough size of the hi res texure,

Attached Thumbnails

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