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# 41 08-04-2011 , 06:32 PM
tweetytunes's Avatar
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Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457

also do the mesh checker in zbrush

No idea - where is that then - I used GoZ and getting a mesh though that can be a pain in the ass, but then I did the uvs and flattened it I saw a number of faces on the noise move to the side - when I had a look in maya I noticed the double faces - GoZ it again and the mouth,eyes and nostrils had random tri`s flying out - getting much worse as I went up levels.

Edit:Have you managed to get good normal maps out for the vest?

Not tried yet - Was only testing the top - most will be covered I think so it was not for keep but more just getting the work flow into my head.

Anyway was not going to post this but hay not shown anything for awhile

https://www.ravage3d.com/images/Game/Ada_1_5.jpg