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# 2 08-09-2010 , 05:26 PM
Events Team at Wargaming.net
Join Date: Dec 2008
Location: Crystal Lake, Illinois
Posts: 486
Make Shader - if your familiar with the hypershade open this if not go window > rendering editor > hypershade, on the left side you will see a bunch of materials (blinn, phone, lambert, etc. These are your basic materials, each one has different properties and are useful for different types of materials. Wood, Metal, etc) left click on any of those.

When you have made a shader (material) double left click on it, this will bring up your Attribute Editor (may have to minimize the hypershade) there should be an option for color with a slider and to the right of the slider a checker box looking icon, click on that and it should bring up an option box. Find Image and bring in the scan of your carton. (This step just brings your texture and applies it to a material that you choose)

After doing that you can either right click on the object you modeled and go down to apply shader and than find the one you just made..or middle mouse drag the shader from the hypershade to the object.

If you did the UV's right it should place your scan (texture) in the right place.

Hope this helps.


Last edited by Ozgalis; 08-09-2010 at 05:32 PM.