prepare a scene for FBX export
Although I've used 3ds max for about 3 years, I'm new to Maya.
I use the Maya scenes I make in xna projects so I export all things from Maya as FBX.
When I have a poly object & modify it with a "Boolean Difference" operation using a second sacrificial poly, the modified poly displays properly in Maya. However, when I render it in xna, the sacrificed poly renders also. This is not desired.
Is there a way in Maya to prepare the mesh for export that the sacrificed poly doesn't come along.
It seems like in 3ds I'd use a "collapse all" feature but I do not see an equivalent in Maya.
Thanks.