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# 17 14-04-2009 , 03:49 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
I'm hoping it'll get a warmer reception than the internet trollz so far have given these sneak peeks. But that's the internet for ya. So far it seems like if they were Saw fans already, they're interested, if they weren't, they automatically think it sucks. user added image

I personally think it has a lot of potential and hope the reviews reflect that. Only time will tell.

Lots of videos and write-ups popping up:

https://www.gametrailers.com/player/47966.html

https://www.escapistmagazine.com/news...7-Saw-Hands-On

https://www.gamespot.com/xbox360/acti...-saw-game-demo

While I'd say Tomb Raider was probably the highest profile game I've worked on, this game probably has the highest profile with a proliferation of my own work in it. In TR, I didn't do a whole lot of art that was my own, just a lot of fixing other people's stuff. In Saw I've got a whole lot of work that I can call my own, which is exciting. Unfortunately, it's mostly the trap stuff, which they're choosing to not show until launch. :p haha


-Mike
The Maya Toolbelt