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# 3 09-06-2005 , 08:06 PM
Velusion's Avatar
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Join Date: May 2004
Location: Utah, USA
Posts: 369
Rig them to do what?

You could rig them by first projecting them onto a polygon plane that matches their outlines then binding a skeleton to each but they would still just be 2D images, like an animated piece of flexible/elastic paper.

I think that if you made 3D models, you could apply a cartoon shader to make them look 2D. By doing that, you could have them move as though you drew them from any angle and animated them like traditional cel animation.


Last edited by Velusion; 09-06-2005 at 08:10 PM.