Thread: Depth of death
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# 2 14-10-2003 , 12:41 PM
Alan's Avatar
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Join Date: Oct 2002
Location: London, UK
Posts: 2,800
do it in the comp it would be much easier

You could have an animated radial blur that moves as the ball gets closer. It would also make your rendering times quicker. Just make sure the ball is a separate layer...

Alan


Technical Director - Framestore

Currently working on: Your Highness

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