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# 2 09-11-2003 , 06:00 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
It's generally not a good idea to duplicate and scale joints to mirror them. The only solution I can think of, aside from creating that part of the skeleton from scratch, is to freeze the joints' transformations, set their local rotation axis the way you want, and fix any errors to the Set Driven Key that might exist at that point.


-Mike
The Maya Toolbelt