what jay said. plus i also like to prepend descriptive prefixes. clean_marine_mesh clean_marine_rig delete_marine_rigTest delete or sometimes del lets me know right away if its a garbage file. the first prefix describes th file state, the last file type. clean/mesh clean/rig as with my naming convention in maya as well, R_armBicept_JNT R_arm_PVCTR right arm bicept joint right arm pole vector and in scenes i use del_testLocator so rightaway if i see this locator somewhere in my scene, i already know its garbage and was used for some kind of testing purpose. in case i forgot it in my scene.