Thread: Animation Bit
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# 3 04-01-2004 , 08:11 AM
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Join Date: Jul 2003
Posts: 23
So when creating a skeleton, I need to place a joint pefectly for its translation values to be 0,0,0?

The problem with all this placement usually falls into view when I try to use an IK handle and suddenly the skeleton twists wierdly.