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# 23 27-02-2007 , 05:03 PM
gster123's Avatar
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And the resulting render, using a HDR image for the environment, rendered in mental ray with final gathering only (no GI or caustics)

Its only a quick 10 min model, set up and render demo so you might be best off playing with the material settings, I also added a sampler info node connected to a ramp to control the reflectivity (so it gets more reflective as the material moves away from the camera)

Hope it helps

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"No pressure, no diamonds" Thomas Carlyle