if you imagine cutting a seam down your model and opening up so it lays flat on the ground kinder like a sewing pattern for clothes, thats what your UV map should look like ..all the UV quads should look relatively the same as your vertices on your mesh..i.e same size and shape as close as possible.
2 x Modeling Challenge Winner
Last edited by jsprogg; 10-09-2010 at 03:11 AM.