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# 1 31-07-2004 , 03:51 AM
Sav1989's Avatar
Registered User
Join Date: Jun 2004
Posts: 109

Continuity nice and smoothed in poly?

hey, thats the point, for example in nurbs i can close perfectly a cilynder, and align the hulls, and there ill have nice and smoothed surface... but in poly, imagine i hace a cilynder of 50 sections, and i wanna close it... how can i make that horrible point dessapear?