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# 5 20-11-2002 , 12:29 PM
dkouts's Avatar
Registered User
Join Date: Oct 2002
Location: Australia
Posts: 46

OK, check this (rough) diagram

OK, Roman see on this pic - The top image represents the final effect;

the middle part represents the IK chain with bones, joints in place etc;

And the bottom image I guess illustrates my question - Is the only way
to animate my mechanical arm with IK to parent my various modelled
segments to the bone objects,

OR!!!

Is there a way in Maya to replace the tetrahedral bone "objects" with
modelled polygon/nurbs geometry?

Does this make sense?

: - )