OK, check this (rough) diagram
OK, Roman see on this pic - The top image represents the final effect;
the middle part represents the IK chain with bones, joints in place etc;
And the bottom image I guess illustrates my question - Is the only way
to animate my mechanical arm with IK to parent my various modelled
segments to the bone objects,
OR!!!
Is there a way in Maya to replace the tetrahedral bone "objects" with
modelled polygon/nurbs geometry?
Does this make sense?
: - )