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# 2 06-08-2006 , 12:20 AM
Lt Jim's Avatar
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Join Date: Sep 2004
Location: Queens, New York City
Posts: 367
One way I can think of would be to model a sphere as the eye, create a lattice deformer, and using the deformer, shape the eyeball to fit your character. When you rotate it, it should follow the shape of the deformer.


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