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# 1 06-12-2002 , 07:40 PM
NitroLiq's Avatar
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Join Date: Nov 2002
Location: New York
Posts: 2,133

Skewing a cylinder

This is basic but I'm having trouble with it. I'm trying to smoothly skew a poly cylinder the same as I did to this cube (see pic). With this it's just selecting the top edge of one side, the bottom edge of the other and scaling along the z-axis. Simple but I've been practicing the same thing with a cylinder and can't seem to get an even diagonal. Have tried playing with edges, vertices, and faces, both moving and scaling but no luck. I realize i could do it by drawing cv curves and applying rotate but I'm trying to get my poly modeling skills up to par. Any suggestions would be great.

--Pete



Last edited by NitroLiq; 06-12-2002 at 07:48 PM.