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# 35 16-09-2010 , 02:25 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
planar mapping is just a start for UVing, if you planar map a cube in z axis, then apply a texture with a dot on it. the dot will appear on both sides of the cube in the z axis.

planar projection, projects the dot. so if you move the camera projection node it will move the dot around the surface. you can project the dot anywhere on any plane, by positioning the projection node.

this would be better with pictures.