Hello, only picked up Maya last week sp still trying get my head around workflows. I have modelled a rope using a cv curve as a path for an extrude modifier. To animate the rope i have added bones and skin, but i wondered whether it would be possible to apply bones to the initial path, and simply animate this instead of the model. I have already deleted the history, removing the link between the model and its spline path, but i wondered whether using the path which has considerably fewer pollys than the model would be better practice. Any thoughts would be great cheers Jim