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# 4 24-01-2004 , 11:27 PM
dirack's Avatar
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Join Date: Oct 2003
Location: Cage #42 of the Asylum
Posts: 396
The difference is that clouds, blobby surfaces and tube are software rendered, with your RAM fully, because their shape must be calculated in a way other than just calibrate their center point. The other particles that can be rendered with your hardware, do have a center and an 'all the same shape', wich cause them to be harware renderable. I don't see why maya couldn't make the hardware renderable particles be rendered with sofware render also... but they must have had a reason user added image