okay, i've finally had some time to go at maya again and made an "alternative" lightsaber. i used a sampler info node connected to a v-ramp(facing ratio-v-coord) to make it look like as if the saber has a bright core.... ...but when i look at it at a slightly angular view this effect doesn't last, my question is; is there a way to maintain the bright saber core(as shown in the picture)? I've just started making some controls to the character and i tried to make the lightsaber stick to the hand and follow the rotations of the hand. because the saber consists out of two poly-objects i grouped them into a saber group created a locator and used a point and orient constrain so that i can move and rotate the saber with ease. I used a SDK-control on the armcontrol to make the fist which holds the saber, i placed the saber within his "fist", created a new locator snapped it to the lightsaber -locator then orient and point-constrained the saberlocator to the newly created locator and the point and orient constrained the new locator to the arm controls. It didn't work:headbang: does anyone know a better way to do this?