ok - probably a dumb question - but i was having some real problems opening my work scene last night. a runtime error would come up and it would say something about insufficient memory or memory low. I think it has something to do with my texture maps - they are all 2048. :blush: i meant to reduce them but kind of forgot. so my question is, what size should texture maps be? i guess it has something to do where an object sits in a scene, but is 2048 way too big? should i cut everything in half?also, do you usually use just one shader per object and map different attributes? here's a pic of my scene - i got it to open this morning, but i'm guessing i'll have further problems as there's more to add. feel free to bitch slap me.