Thread: texture size
View Single Post
# 1 25-11-2007 , 11:37 AM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708

texture size

ok - probably a dumb question - but i was having some real problems opening my work scene last night. a runtime error would come up and it would say something about insufficient memory or memory low.

I think it has something to do with my texture maps - they are all 2048. :blush: i meant to reduce them but kind of forgot.

so my question is, what size should texture maps be? i guess it has something to do where an object sits in a scene, but is 2048 way too big? should i cut everything in half?also, do you usually use just one shader per object and map different attributes?

here's a pic of my scene - i got it to open this morning, but i'm guessing i'll have further problems as there's more to add.

feel free to bitch slap me. user added image

Attached Thumbnails

arran3D

arran3D blog