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# 1 23-02-2010 , 10:40 AM
ctbram's Avatar
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Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998

interesting challenge...

I saw a 3ds max and modo tutorial recently on creating a golf ball and thought to myself that should be easy to recreate in maya.

Well it is not!

Maya does not have a geosphere primitive as max does so the best way I could find is to start with a polygon>platonic solid>icosahedrin, smooth, set to linear, 3 sides per edge, .5 push, 1.5 roundness. Then do some extrudes.

The problem is the faces are not uniform and the resulting shape is really not round. From far away, with the sun in your face, and moving 100 mph it might pass but up close it kinda sucks.

I am still working on a method to do it. If anyone else wants to take a stab at it and can come up with a good symmetric high-res solution, please post.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

Last edited by ctbram; 23-02-2010 at 10:48 AM.