Thread: new project
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# 48 04-03-2008 , 02:51 PM
Registered User
Join Date: May 2006
Location: Hastings UK
Posts: 895
you could export your hand at the highest res and open it in Maya. Mirror it over so it is where you want it and export it as an obj. Open it up into zbrush and under geometry use reconstruct subdivisions to get it back to the base mesh level. Thats one way of doing it.
You can then re-load your model and add it to your sub-tools.

Keep up the good work mate