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# 3 07-12-2014 , 05:58 PM
Registered User
Join Date: Dec 2014
Location: Colorado, USA
Posts: 6

Thank you

Thanks for responding, Genny. After playing with your suggestions a while and failing epically (I think because the head is part of the same texture file, not its own file), it seems like my best option is to redo the UVs and pack the head with everything else in 0,0. Fortunately, I saved my seams as quick sets, so while it’ll take time to have them recalculate, the results will be right. I just don’t understand how others simply move and enlarge the head and it seems to work without a hitch. Guess I got a bit ahead of my own learning curve. Cheers!