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# 4 08-12-2014 , 02:50 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Wouldn't it be faster to simply cut the texture file in half and have one square texture file per uv space? I am fairly new to UV tiling myself, but it seems like a nice quick workflow when using multiple textures. Include u0v0 and then u1v0 in the filenames.

Edit: Alternately, I believe it might work in your place2dTexture node if you set the Coverage to 2, 1 (assuming your texture is twice as wide as it is high) and turn off Wrap U and Wrap V.


-stwert

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Last edited by stwert; 08-12-2014 at 02:56 PM.