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# 1 29-05-2009 , 08:30 PM
Registered User
Join Date: Jun 2008
Location: Los Angeles, CA
Posts: 229

Multi-shot workflow

I am creating a space battle between two ships over a world with two moons.

I am intimately familiar with several workflows for live action production of a multi-shot scene.

I am completely in the dark when it comes to common, effective workflows for animated production of a multi-shot scene.

I have done searches here and google for ideas. None. This is what I had in mind:

1) Model/Texture
2) Animate sequence... perhaps the first act of a scene.
3) Create the cameras needed to make your storyboard happen.
4) Render temp footage according to storyboard with a few overlapping frames for editing choices
5) Revisit 3-4 for all "sequences" in the scene
6) Assuming the film is only one scene long, render full res shots with same overlapping frames

This is a very loose, inexperienced workflow. Looking for A) alternatives, or if it is actually similar to normal workflows, B) expounding on my proposed workflow.


--
Peter Srinivasan
Producer