View Single Post
# 4 15-03-2006 , 02:15 PM
concorddawned's Avatar
Registered User
Join Date: Feb 2006
Location: Sydney
Posts: 184
From my experience after i create my model in maya i then export it as an obj or a dxf. Then open Zbrush and import it using import tool. Then go ahead and detail. Then when finished i export it again as an obj file, import it into maya then apply the Uv map and start texturing.

user added image

Hope that Helps.


My Work

https://www.angelfire.com/planet/3d/cg_album