Thread: wood texture
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# 10 11-07-2006 , 10:49 PM
Xander-0's Avatar
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....
*smacks 'somebody'*

Just do a standard render. Click on the button that looks like those film thingies they use for movies. We don't need you to mess around with lights, or to mess with custom render settings.
Heck, I know very little, really, about rendering, and tend to mostly work with modeling myself. But I'd never (NEVER) consider an object to be finished texturally (or even for a texture to acutally 'work') unless I'd rendered it. Getting a texture made means you do a LOT of work with the IPR, usually. Especially with some of the procedural stuff, like the wood and other shaders. worry about what a texture looks like in a basic sense before ever worry about UVs.....

In fact, sometimes you won't be able to tell at all what a texture looks like until its rendered. The default mental ray skin shader looks green in all the standard displays - because of the way it handles light, it takes too long to calculate on most machines for interactive work....

SO JUST DO A STANDARD RENDER, AND SEE WHAT IT LOOKS LIKE!!!!!

.....I quote the wizards' first rule.....


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