Importing from 3D Studio Max
I'm trying to import a logo into maya that i've made in 3d studio max. The logo was originally an illustrator file that i extruded etc.
I have the bonus tools for maya and have successfully imported other objects exported as .3ds files no problem. However when I import my logo (and now other files as well) maya automatically curves/rounds all the objects when they should be left straight.
is there a setting for imports which is causing this or something?
Also tried other file formats such as .dxf dwg. etc. all with the same result.
Any ideas?
Thanks