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# 1 05-01-2009 , 12:38 AM
Registered User
Join Date: Jan 2009
Posts: 5

Importing from 3D Studio Max

I'm trying to import a logo into maya that i've made in 3d studio max. The logo was originally an illustrator file that i extruded etc.

I have the bonus tools for maya and have successfully imported other objects exported as .3ds files no problem. However when I import my logo (and now other files as well) maya automatically curves/rounds all the objects when they should be left straight.

is there a setting for imports which is causing this or something?

Also tried other file formats such as .dxf dwg. etc. all with the same result.

Any ideas?
Thanks