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# 4 14-02-2013 , 06:31 PM
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Join Date: Jun 2012
Posts: 2
Yeah, you have to be a little careful when porting maps between programs. I believe mudbox does that to give relative displacement in both directions. The typical issue that happens when you say black is 0 displacement is that you can only displace parallel to the normal (up or out), using 50% gray gives you the ability to displace either way (though you have to play with the settings in maya).