Thread: ***TOPOLOGY***
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# 152 31-05-2012 , 02:59 AM
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Technical Director
Join Date: Feb 2004
Posts: 2,988
A simple round mesh wouldn't look good, as normal maps do not displace the geometry, they only change the light behaves when it hits the surface. Therefore, if you were to look at the front of your character in game, all you would see is strangely shaded round mesh. What you have now seems decent.

With the UV map, it's all trial and error.


Imagination is more important than knowledge.