View Single Post
# 2 10-04-2004 , 05:24 PM
carrot juice's Avatar
Registered User
Join Date: Mar 2003
Location: San Antonio, TX
Posts: 346
You need to render it using the hardware render buffer and composite it in with a program that will do that (like after effects or shake). If you look at the render type drop-down list in your ParticleShape attributes under Render Attributes you can see that "cloud", "tube" and "blobby" both have (s/w) written after them. This means that they will be software rendered. All other particle types must be rendered using the hardware render buffer.

Hope this helped


Grinning Idiot Films


Our Pal the Atom