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# 5 25-11-2009 , 05:39 AM
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Join Date: Feb 2004
Posts: 2,988
You don't need to create another texture. Use the reverse utility node. Connect the out color of the texture to the input of the reverse node. Then the output to the transparency.

Originally posted by GecT
Personally, I would just use the mia_material ...

I don't think an mia material would be necessary for this application. The added complexity and features would probably go unnoticed.


Imagination is more important than knowledge.

Last edited by NextDesign; 25-11-2009 at 05:43 AM.