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# 2 06-11-2003 , 04:48 AM
ragecgi's Avatar
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Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Well, Danny might have a better mel-way of doing that, but:

Question, is yor system of "seeds" resting on a sphere or other type of solid geometry?

If so, you could try using per-particle GOAL weights by animating a goal-weight ramp on the sphere, thus the "seeds" would blow away only when a pre-determined goal-weight/ramp value reaches them.

Lemme know if that made no senseuser added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com