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# 93 19-09-2005 , 09:29 PM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
Posts: 1,095
I have serious problem which I can´t figure out for myself. need help on this.

the whole skeleton´s joints have zero-rotation for bindingpose purpose and local rotation axes as well as rotationlimits have been setup. I added a locator for forward kinematic control in the hand, ex-/imported the hand for mirroring to the other side. it then happend that one specific joint has weird rotation values. I can´t zero out those values without affecting the fingers controlled by set driven keys. Freeze Transform could not be applied because R_Hand_thumb1.rotateX has incoming connection. I cannot delete this joint either and recreate it, cause if done so the next joint down the hirarchy is sort of taking over the weird rotation values.


hope there are some suggestions on this, thanks in advance!

Attached Thumbnails

everything starts and ends in the right place at the right time.