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# 1 06-09-2010 , 04:49 PM
Registered User
Join Date: Aug 2008
Posts: 31

orient constraint throwing things out of whack!

I'm rigging up a character in maya 2011. I have a control for the head and arms. I want to add an orient constraint but when I apply it the head and arms are twirled around. The rotate in the channel box are highlighted in light blue and the rotate Y is 180 and the rotate Z is -90. These where set at zero prior to adding the constaint. Any suggestions of how to correct this?