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# 6 30-01-2004 , 03:02 PM
vladimirjp's Avatar
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Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
a mirror material is made of 2 different material, one to cast reflection and another one (a zinc plate to absorb light)
so this is my set up for a mirror. u might get away with simpler method, depending on what u want to acheive...

so for instance, if u have a primitive cube, u put the zinc plate on a face behind the face containing the mirror shader.
p.s. as with a real mirror, if light is casting right in front of it, it will be bright, so ur light source need to be coming from behind it for best results.

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