Thanks Mike, for trying. First of all there are two bevelling options, one for Nurbs and one for Polygons. Nurbs have a lot more control options. So let's say I create a Nurbs cube from a primitive, and I want this cube to have simple small bevelled edges on all the sides. I know that you are required to select nurbs curve/s, but I am still unable to get the results I want to get with such a simple procedure. Once again I appreciate your patience and understanding. PS. Cool site. Nice illustrations ( I like the fish creature a lot)