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# 22 15-04-2003 , 05:51 AM
Ultragames's Avatar
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Join Date: Jan 2003
Posts: 1,113
Being a programer my self, id say your right. Once you learn the underlying coding of the programs, you will quickly learn how the calculations work. If you can understand that, you can get to understand how different tools effect different calculation, and therefore mathmatical out put, and there for visual out put. How ever, this only goes as far as modeling, animation and dynamics. Texturing is just a plain art.

However. There is no James Bond. Some people can shoot like him, some drive cars like him, other are that great with women. No one person can do everything James can, and no one person can do everything Maya can to the full extent of the programs abilities. If someone could, then AW neeeds to make the program harder. LOL.

my 2 cents.
L8er


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