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# 2 12-06-2003 , 08:26 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
I imagine you could get something with a procedural shader... going to take some experimenting, though. The biggest part I think, is the specular highlights (maybe an anisotropic?) and a reflectivity map so that you have a sense of an actual environment being reflected, rather than just a straight color.

Good luck!


-Mike
The Maya Toolbelt