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# 3 07-02-2011 , 07:30 PM
hamidz90's Avatar
Registered User
Join Date: May 2010
Posts: 37
there is a format in maya its called FBX, it's in international autodesk format so it's gonna work in pretty much any autodesk softwares, its going to save everything in your scene.....objects, cameras, lights, animations, blendshapes, etc.
you need to activate it in the plugin window using the method shown above then you can export your scene as fbx.